NVIDIA announces GeForce RTX graphics cards


The pro-level Turing cards have been built for the rigours of ray tracing, and by sporting the same RTX moniker it's looking like the new GeForce gaming cards are going to be heavily focused on the same ray traced goal. The RTX 2080 has its GPU clocked at 1800/1710MHz for base and boost, respectively. "Once you see an RTX game, you can't go back".

The GeForce RTX 2070 is set to launch sometime in September, following the debut of the RTX 2080 Ti and RTX 2080 next Monday, at an estimated suggested price of ~$400 give or take a hundred bucks.

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Delivering this technology has been no easy feat; the ray-tracing capability in the Turing architecture was originally expected to take another 10 years to achieve. And there may even be a surprise appearance of an RTX 2080 Ti, 2070, and 2060 too if the rampant wild speculation is to be believed.

The big announcement was preceded by extensive remarks from Huang about the significance of the company's Turing enhancements.

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Developers previously could "fake" ray-tracing effects, but this involved the laborious process of mapping the way light moved across a virtual setting, from scene to scene, Huang said.

And they looks to be ready to deliver the goods as a series of upcoming games, such as Battlefield V and Shadow of the Tomb Raider, were shown off making use of real-time ray-tracing, which not only makes the games' graphics look a whole lot more realistic but also picks out of a hell of a lot more detail than when no ray-tracing is applied. The ray-tracing mainly created more shadows around characters and environments using different degrees of darkness, from pitch black to softer shades of gray. Last week, Nvidia's largest and oldest business of selling graphical processing units, or GPUs, for video game players beat analyst estimates, bringing in $1.8 billion compared with estimates of $1.75 billion. Nvidia's new Founders Edition design features two fans rather than the company's previous blower-style cooler.

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